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Percy Breakdown

Project Parameters

Percy_Artstation1.png

Percy was one of the four characters created for Common Denominator Studios' game, Go Go-Karts. 

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He was built following the specs:

  • Under 10k polys

  • 1024x1024 textures

  • Rig & Skin by Lamesha Coley

  • Textures by Hector Ogando

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PolyCount: 5,000

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Time: 4 days

In-game

julia-corsi-percy-charaselect.jpg

Character Breakdown

Percy Diffuse.png

Diffuse

Percy Smoothing.png

Smoothing

Percy_Wires.png

Wires

Percy_ThemedSkins.png

Themed Skins

Percy_ColoredSkins.png

Colored Skins

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Percy Diffuse

UV Layout & Textures by Hector Ogando

Concepting

TGP2_KartandKharacterConepts.png

This was Percy's initial design that I came up with during our Prototyping phase. Talking with the GD, she wanted park mascots that encompassed both humanoid and more anthro. traits. 

Pirate_Percy_Palettes (1).png

These were the palette swaps that were done by Lamesha Coley during our POCG stage. The first four were the palettes from the other three characters in game. Lamesha was also responsible for the revision of Percy as a more anthropomorphic version of his design. 

Post-Mortem

What Went Well:

  • Completion before sprint deadline

  • Collab. with other character artists

  • Hipoly sculpting

  • Retopology

  • Texturing & Skins

What Went WRONG:

  • WAY under budget. He was created before the Art lead had established polycount

  • Rigging with lack of topology. We had to go back and add in topology for proper deforming during animation/to avoid clipping

For next time:

  • Make sure there's time to update poly-budget if possible/needed

  • More detailed texture work

  • Remain in or at given polycount

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