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Percy Breakdown
Project Parameters

Percy was one of the four characters created for Common Denominator Studios' game, Go Go-Karts.
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He was built following the specs:
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Under 10k polys
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1024x1024 textures
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Rig & Skin by Lamesha Coley
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Textures by Hector Ogando
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PolyCount: 5,000
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Time: 4 days
In-game

Character Breakdown

Diffuse

Smoothing

Wires

Themed Skins

Colored Skins

Percy Diffuse
UV Layout & Textures by Hector Ogando
Concepting

This was Percy's initial design that I came up with during our Prototyping phase. Talking with the GD, she wanted park mascots that encompassed both humanoid and more anthro. traits.
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These were the palette swaps that were done by Lamesha Coley during our POCG stage. The first four were the palettes from the other three characters in game. Lamesha was also responsible for the revision of Percy as a more anthropomorphic version of his design.
Post-Mortem
What Went Well:
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Completion before sprint deadline
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Collab. with other character artists
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Hipoly sculpting
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Retopology
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Texturing & Skins
What Went WRONG:
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WAY under budget. He was created before the Art lead had established polycount
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Rigging with lack of topology. We had to go back and add in topology for proper deforming during animation/to avoid clipping
For next time:
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Make sure there's time to update poly-budget if possible/needed
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More detailed texture work
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Remain in or at given polycount
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