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Derby Demon Breakdown

Project Parameters

DerbyDemon_Artstation1.png

Derby Demon was a 4 day personal project that i started as a way to brush up on character skills as well as to help further learn lighting and composition.

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Polycount: 41,532 

Project Parameters

DerbyDemon_Artstation1.png

Derby Demon is a personal project that i started as a way to brush up on character skills as well as to help further learn lighting and composition.

​

Polycount: 41,532 

Time: 3 days

SkillBar 1.png

Marmoset

Beautyshots

Beautyshots

DerbyDemon_BeautyShot 1_DARK.png
DerbyDemon_BeautyShot 1.png
DerbyDemon_Beautyshot_Midshot 1.png
DerbyDemon_BeautyShot 3.png
DerbyDemon_Beautyshot_Closeup2.png

Character Breakdown

DerbyDemon_Diffuse.png

Diffuse

DerbyDemon_Smoothing.png

Smoothing

DerbyDemon_wires.png

Wires

DerbyDemon_HiPolyBeautyshot.png

HiPoly

Urban Demon Sculpt concept.png
DemonHeadshot.PNG

Concept

This is the original concept I sketched up before starting anything 3D. I wanted to get the general vibe, character design, and posing down before jumping in. Clearly, a few things changed during sculpting, such as the skates and the wall. Other things were excluded, such as her tattoo. This was mostly due to how I laid out her UVs, which had her arm islands stacked on top of each other. 

Post-Mortem

What Went Well:

  • Hipoly & Retopology pipeline

  • Texture bakes

  • Research & Development on character texturing

  • Lighting in Marmoset

What Went WRONG:

  • Lack of resources (substance, marvelous)

  • Made the mistake of attaching eyes to head while skinning

  • Lack of solid foundations in skin texturing

  • lack of knowledge for hair in XGen

  • Rigging. Some of her bones, especially in the fingers, are too long or don't match up evenly. This made skinning wonky.

For next time:

  • Spend more time on texturing

  • Improved topology for deformation with rig/skin

  • Improved hair

  • Keep eyes separate!!!

  • SEAMS! Hopefully next time they will be hidden much better

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