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Emberous Breakdown
Project Parameters

Emberous was one of the four characters created for Common Denominator Studios' game, Go Go-Karts.
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He was built following the specs:
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Under 10k polys
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1024x1024 textures
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Rig & Skin by Lamesha Coley
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Textures by Hector Ogando
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PolyCount: 9,908
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Time: 2 days
In-game

Character Breakdown

Diffuse

Smoothing

Wires

Themed Skins

Colored Skins

Emberous Diffuse
UV Layout & Texture by Hector Ogando

The base drawing for Emberous was done by Hector Ogando, as well as the palette swaps. Emberous was designed using two other prototype concepts from Lamesha and Hector.
Concepting
Post-Mortem
What Went Well:
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Completion before sprint deadline
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Collab. with other character artists
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Hipoly sculpting
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Retopology
For next time:
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Don't rush! Take the time on the retopology
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Improve PBR textures
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Sculpt better proportions. His torso and arms are weird and incorrect anatomy
What Went WRONG:
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time. was very pressed for time on this character
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Texturing specs. miscommunication
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His face (normals)
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