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Freya Breakdown
Project Parameters

Freya was one of the four characters created for Common Denominator Studios' game, Go Go-Karts.
She was built following the specs:
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Under 10k polys
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1024x1024 textures
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Rig & Skin by Lamesha Coley
PolyCount: 10,001
Time: 4 days
Marmoset
In-game

Character Breakdown

Diffuse

Smoothing

Wires

Themed Skins

Colored Skins

UV Map Layout by Hector Ogando
Concepting

Freya was designed by Hector Ogando. This is his concept art for her. She represents the Haunted Mansion world seen in-game.
Sculpting her was the easiest out of all four, mostly because of her unintentional but notable resemblance to Overwatch's Widowmaker (we nicknamed Freya 'WidowFaker').

Post-Mortem
What Went Well:
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Completion before sprint deadline
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Collab. with other character artists
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Hipoly sculpting
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Retopology
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Texturing & Skins
What Went WRONG:
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Too much topology where it's not needed (eg: boots overlap legs)
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Integration in UE4 with anim. states
For next time:
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Utilize budget polycount smarter
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More detailed texture work
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Remain in or at given polycount
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