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Freya Breakdown
Project Parameters

Freya was one of the four characters created for Common Denominator Studios' game, Go Go-Karts.
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She was built following the specs:
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Under 10k polys
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1024x1024 textures
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Rig & Skin by Lamesha Coley
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PolyCount: 10,001
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Time: 4 days
Marmoset
In-game

Character Breakdown

Diffuse

Smoothing

Wires

Themed Skins

Colored Skins

UV Map Layout by Hector Ogando
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Concepting

Freya was designed by Hector Ogando. This is his concept art for her. She represents the Haunted Mansion world seen in-game.
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Sculpting her was the easiest out of all four, mostly because of her unintentional but notable resemblance to Overwatch's Widowmaker (we nicknamed Freya 'WidowFaker').
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Post-Mortem
What Went Well:
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Completion before sprint deadline
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Collab. with other character artists
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Hipoly sculpting
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Retopology
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Texturing & Skins
What Went WRONG:
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Too much topology where it's not needed (eg: boots overlap legs)
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Integration in UE4 with anim. states
For next time:
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Utilize budget polycount smarter
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More detailed texture work
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Remain in or at given polycount
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