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Freya Breakdown

Project Parameters

Freya_Artstation1.png

Freya was one of the four characters created for Common Denominator Studios' game, Go Go-Karts. 

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She was built following the specs:

  • Under 10k polys

  • 1024x1024 textures

  • Rig & Skin by Lamesha Coley

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PolyCount: 10,001

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Time: 4 days

Marmoset

In-game

julia-corsi-freya-charaselect.jpg

Character Breakdown

Freya Diffuse.png

Diffuse

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Smoothing

Freya Wires.png

Wires

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Themed Skins

Freya_ColoredSkins.png

Colored Skins

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UV Map Layout by Hector Ogando

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Concepting

Haunted CharSel.png

Freya was designed by Hector Ogando. This is his concept art for her. She represents the Haunted Mansion world seen in-game. 

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Sculpting her was the easiest out of all four, mostly because of her unintentional but notable resemblance to Overwatch's Widowmaker (we nicknamed Freya 'WidowFaker'). 

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Concept_Haunted_ColorSwatches.png

Post-Mortem

What Went Well:

  • Completion before sprint deadline

  • Collab. with other character artists

  • Hipoly sculpting

  • Retopology

  • Texturing & Skins

What Went WRONG:

  • Too much topology where it's not needed (eg: boots overlap legs)

  • Integration in UE4 with anim. states

For next time:

  • Utilize budget polycount smarter

  • More detailed texture work

  • Remain in or at given polycount

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